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Entries in Video (7)

Saturday
Dec182010

Super Robo Gems out now + new trailer

Announced this on Twitter already, but Super Robo Gems is up on the Windows Phone Marketplace as of Friday night.  I put together a gameplay trailer as I work on the iPhone, iPad, and Android versions.  Check it out!


Saturday
Aug072010

Monkey Freak Done!

Week of grinding paid off, I got Monkey Freak done by the deadline! Check out the GameJolt page for it or download it directly here:

Windows
Mac

You can also play it in your browser here.

UPDATE:
Check out the trailer

Sunday
Nov012009

Robots Always Obey

I finally have a chance to update you all on my latest project, Robots Always Obey. I've been incredibly busy this last month working on this game, crunching as much as I could to meet the IGF deadline. Here's the blurb I wrote up for the IGF submission form, it sums up the game pretty well:
Deep within several levels of security in a hidden facility lies a datacenter filled with hundreds of technological secrets. The data is cut off from any networks, but you have managed to break into the robotics network which gives you access to all of the different types of robots in the facility. Program and use the robots to give you access codes to more and more areas and eventually the room where the datacenter is hosted. The robots all have different special abilities and can help each other to get to the
security node in each level.

This is still a work in progress, there's a lot I have planned for it including different robots with their own special abilities, more varied art, more dangers and obstacles in the levels like turrets and laser barriers, and an in game editor. Screenie and gameplay video after the jump!

robotsalwaysobey



Sunday
Aug302009

Ludum Dare #15

I participated in Ludum Dare 48 #15 this weekend and while I didnt quite finish (but still submitted) it was still an awesome experience.  For the uninitiated, Ludum Dare is a 48 hour game development competition that happens twice a year.  It was a lot of fun and really tested my limits, I'm really looking forward to the next one.  YouTube DRM is lame, enjoy DragonForce on the Vimeo version instead.

Entry Page: http://www.ludumdare.com/compo/ludum-dare-15/?action=rate&uid=1121
Direct Download: http://www.mediafire.com/file/iyd2nj2mwfj/LostWhelpsSetup.exe
Youtube Timelapse:  http://www.youtube.com/watch?v=TD1mlPOKu8Q



Lost Whelps - LD48 #15 Timelapse from Christopher Zamanillo on Vimeo.

Sunday
May172009

Pinky and the Cave Done!

It felt good to make the final check-in on this! After a slow final phase of the project and a burst of motivated work this weekend I'm calling Pinky and the Cave done. There have been some changes since the last screenshots and video including a scaling down of the characters to allow for a larger playing field, powerups, and new enemies.

But enough talk, go download the game. Here are the instructions followed by the latest screenshot and a new video!

Swing/Climb: WASD or Left analog
Fire: Mouse or Right analog
Shield: Space or Right trigger
Pause/Quit: Escape or Start

Power ups:
Vial = Increase magic range and damage
Shield = Flame shield that kills enemies on contact
Gold Pinky = Extra life