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Entries in Downloads (5)

Saturday
Aug072010

Monkey Freak Done!

Week of grinding paid off, I got Monkey Freak done by the deadline! Check out the GameJolt page for it or download it directly here:

Windows
Mac

You can also play it in your browser here.

UPDATE:
Check out the trailer

Saturday
Mar062010

Playing With Humans Released

Just got done with the post-compo changes:

Download Playing With Humans

I am also making the two short music tracks available:

Download Playing With Humans Soundtrack

Wednesday
Feb032010

Robots IGF Demo and other news

Been a while since an update, but I'll get to that. As a solo indie game developer, you have to choose your projects wisely. There is only so much time available, especially when youre dedicated to a full time job. This is normally not a problem for smaller games, but when the scope of a game gets too large you really have to love the project and be willing to put in the time and effort to make it successful (commercial or artistic success, applies just the same I think). To make Robots Always Obey the game I want it to be would require a lot of time developing new features, art and content, and a new art style which means redoing everything I've made so far. This would be ok if I loved working on the game, but frankly I lost interest after developing the IGF prototype for a few reasons. In short, there are better ideas I'd like to make into games and if I dedicate myself to a long term project I want it to be something original I feel very strongly about. I'll make smaller games like what's on this site now without taking it so seriously because I like short experimental projects, and even if they dont turn out too well it was only an investment measured in weeks. This is not to say that I thought it was a bad game, I got a lot of good feedback from IGF judges on it and the negative feedback I got I fully agreed with since most of it mirrored what I thought I needed to do to make it a stellar game. That being said, I'm making the IGF demo available to everyone and I hope you all enjoy it.

Download Robots Always Obey.

So what have I been doing then, since I decided not to work on Robots? I took most of January to write a one-button game for GAMMA4, which is still in the judging process at this time. Unfortunately, I can't really say much more since it's traditional to keep the games secret until the GAMMA party, which is at GDC this year. In the event that my game isn't chosen however, I'll put it up here as soon as I hear back. I'm actually very proud of this one and even if I or others dont get showcased, they will benefit disabled gamers since we were asked to make them compatible with OneSwitch one-button devices.

I am also in the process of trying to get Pinky and the Cave and Tentacle Uprising ready for Xbox Live Indie Games. I'm just working out some quirks in getting my codebase running on Xbox correctly then I can submit the games and let you all know soon.
Sunday
May172009

Pinky and the Cave Done!

It felt good to make the final check-in on this! After a slow final phase of the project and a burst of motivated work this weekend I'm calling Pinky and the Cave done. There have been some changes since the last screenshots and video including a scaling down of the characters to allow for a larger playing field, powerups, and new enemies.

But enough talk, go download the game. Here are the instructions followed by the latest screenshot and a new video!

Swing/Climb: WASD or Left analog
Fire: Mouse or Right analog
Shield: Space or Right trigger
Pause/Quit: Escape or Start

Power ups:
Vial = Increase magic range and damage
Shield = Flame shield that kills enemies on contact
Gold Pinky = Extra life



Sunday
Apr052009

Tentacle Uprising Released!

I just submitted the final version for the competition, you can download it here.  You can find this in the readme, but here are the controls:

WASD/Left analog:  Throttle and strafe
Mouse/Right analog: Turning
Left click/Right trigger: Shoot
Space/Left Trigger: Tractor beam
Q key/A button: Fire missiles
Y key/Y button: Invert Y
P key/Start: Pause

You can build towers by capturing the debris with the tractor beam,
waiting for it to repair, and using the tractor beam on the landmasses to place the towers.

If you find any bugs or other issues, do not hesitate to send me an email.

Gameplay video: