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Entries in Tentacle Uprising (4)

Sunday
Apr052009

Tentacle Uprising Released!

I just submitted the final version for the competition, you can download it here.  You can find this in the readme, but here are the controls:

WASD/Left analog:  Throttle and strafe
Mouse/Right analog: Turning
Left click/Right trigger: Shoot
Space/Left Trigger: Tractor beam
Q key/A button: Fire missiles
Y key/Y button: Invert Y
P key/Start: Pause

You can build towers by capturing the debris with the tractor beam,
waiting for it to repair, and using the tractor beam on the landmasses to place the towers.

If you find any bugs or other issues, do not hesitate to send me an email.

Gameplay video:
Friday
Apr032009

Cockpit Deadline Approaching

...and my game is almost done.  Oh yea, the deadline did get extended last week.  I only have a bit of AI to finish along with some narrative, and the rest is just small stuff and polish.  More screenshots!


 

Tuesday
Mar242009

Tentacle Screenshots

Six days left, here's a look at my progress so far. Check out the TIGSource thread for more info.  Click the images for larger versions.



Sunday
Mar222009

Tentacle Uprising

I've been working on a game called Tentacle Uprising for the TIGSource Cockpit Competition which ends next Sunday. Check out my entry thread here. It's basically a space combat sim with some tower defense elements thrown in and uses the cartoon shader from my engine.