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Robots Always Obey

I finally have a chance to update you all on my latest project, Robots Always Obey. I've been incredibly busy this last month working on this game, crunching as much as I could to meet the IGF deadline. Here's the blurb I wrote up for the IGF submission form, it sums up the game pretty well:
Deep within several levels of security in a hidden facility lies a datacenter filled with hundreds of technological secrets. The data is cut off from any networks, but you have managed to break into the robotics network which gives you access to all of the different types of robots in the facility. Program and use the robots to give you access codes to more and more areas and eventually the room where the datacenter is hosted. The robots all have different special abilities and can help each other to get to the
security node in each level.

This is still a work in progress, there's a lot I have planned for it including different robots with their own special abilities, more varied art, more dangers and obstacles in the levels like turrets and laser barriers, and an in game editor. Screenie and gameplay video after the jump!


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