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Back to work on Pinky

With the competition behind me it's time to finish up Pinky. I integrated some of the performance and lighting fixes I made to my codebase back to the Pinky project and made the blur on the glow effect smoother. Also played with the lighting a bit with the main light coming from above (besides the "magical" rim lighting) and a dark blue ambient component to give it more of a subtle night-time feel.  That's probably one the last of the graphical changes, then I need to add more enemies and a proper level and it's good to go.  Here are some screenshots (click for super-large image):

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